Monthly Archives: March 2015

The Polygon Pilgrimage-S3-E12-Designer To Unity

In this episode of the Polygon Pilgrimage : Season 3 we discuss how to get working Substance Designer archives into Unity and work around the current import errors. Link to James Sky’s Tutorials: https://www.youtube.com/channel/UC3rgNHnHdwBBrpG_WHOS-Xw/videos I hope you enjoyed Episode 12 … Continue reading

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The Polygon Pilgrimage-S3-E11-Unity Setup

In this episode of the Polygon Pilgrimage : Season 3 we take a look at setting up our Unity project in an organized and efficient way! I hope you enjoyed Episode 11 of the Polygon Pilgrimage – Season 3. If … Continue reading

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The Polygon Pilgrimage-S3-E10-Easy Pipe Intersections

In this episode of the Polygon Pilgrimage : Season 3 we take a look at a quick and easy Maxscript that makes short work of creating pipe intersections! I hope you enjoyed Episode 10 of the Polygon Pilgrimage – Season … Continue reading

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The Polygon Pilgrimage-S3-E9-Standard Settings and Plug-Ins

In this episode of the Polygon Pilgrimage : Season 3 we talk about my standard settings for Max as well as some of the plug-ins that I use! I hope you enjoyed Episode # of the Polygon Pilgrimage – Season … Continue reading

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The Polygon Pilgrimage-S3-E8-Maxscript Part 3

In this episode of the Polygon Pilgrimage : Season 3 we have our first guest Matt Filiault who has some questions about Maxscript. In this 3 part mini-series we discuss Maxscript with Matt and help him build some handy tools! … Continue reading

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