Monthly Archives: May 2016

The Polygon Pilgrimage – S4 – E22 – Optimizing Assets!

In this episode of the Polygon Pilgrimage : Season 4 we take a look at how I am optimizing some of the assets for INT. Some great tips here so get out your notebooks! I hope you enjoyed Episode 22 … Continue reading

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The Polygon Pilgrimage – S4 – E21 – 3DS Max Filter Smarter!

In this episode of the Polygon Pilgrimage : Season 4 we take a look at a smarter way to filter through our scene objects. This technique works in Max by default. I use the Outliner 2.0 script which you can … Continue reading

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The Polygon Pilgrimage – S4 – E20 – Super Easy Texture Bakes!!!

In this episode of the Polygon Pilgrimage : Season 4 we use a brand new method for super easy texture bakes! Say goodbye to the days of exploded bakes. A big thanks to Dylon Mellott for this tip! Check out … Continue reading

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The Polygon Pilgrimage – S4 – E19 – Let’s Make: Worm Holes!

In this episode of the Polygon Pilgrimage : Season 4 we tackle the challenge of creating the Worm Hole effect from the movie Interstellar. It’s not perfect yet but it works and looks really cool! I hope you enjoyed Episode … Continue reading

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The Polygon Pilgrimage – S4 – E18 – Cleaning up masks!

In this episode of the Polygon Pilgrimage : Season 4 we take a look at one technique for cleaning up masks in Substance Painter 2! I hope you enjoyed Episode 18 of the Polygon Pilgrimage – Season 4. If you like … Continue reading

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