Monthly Archives: February 2017

Substance Designer 6 Cartesian to Polar Node Experiments!

In this episode of the Polygon Pilgrimage : Season 5 we experiment with the Cartesian to Polar node in Substance Designer 6. With this powerful node we are able to make a wide array of different effects! I hope you … Continue reading

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Substance Designer 6 – Combination Lock (Substance Graph Build)

In this episode of the Polygon Pilgrimage : Season 5 we start working on our Substance Designer 6 Combination Lock! While we wait for Unity to update to support SD6 nodes let’s take a look at how to make the … Continue reading

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Unity User’s Guide to Unreal Engine 4 : Volume 2

In this episode of the Polygon Pilgrimage : Season 5 we take a look at some more handy tips for any avid Unity users who are learning Unreal Engine 4! I hope you enjoyed Episode 7 of the Polygon Pilgrimage … Continue reading

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Rapid Prototyping with Maya LT, Unity, and Unreal Engine 4!

In this episode of the Polygon Pilgrimage : Season 5 we take a look at how we can rapidly prototype our assets using a very cool feature of Maya LT to update exported models in both Unity and Unreal Engine … Continue reading

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