Monthly Archives: March 2017

Floral Tile (User Request) Substance Designer 6 (100% Procedural)

In this episode of the Polygon Pilgrimage : Season 5 we create a 100% procedural Floral Tile pattern for a fellow user totally inside Substance Designer 6. Let’s check it out! I hope you enjoyed Episode 13 of the Polygon … Continue reading

Posted in PolygonPilgrimage | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Mansion Front Door in Maya LT, Substance Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we create the Mansion Front Door using Maya LT, Substance Painter, and bring it all in to Unreal Engine 4!  Check it out! I hope you enjoyed Episode 12 of … Continue reading

Posted in PolygonPilgrimage | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we make some molding or trim using Maya LT, Substance Designer 6, Substance Painter 2.5, and Unreal Engine 4. Let’s get started! I hope you enjoyed Episode 11 of the … Continue reading

Posted in PolygonPilgrimage | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Geometric Shape (Mandala) in Substance Designer 6

In this episode of the Polygon Pilgrimage : Season 5 we walk through the creation of a complex geometric shape or mandala in Substance Designer 6!  Let’s get started! I hope you enjoyed Episode 10 of the Polygon Pilgrimage – … Continue reading

Posted in PolygonPilgrimage | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment