Monthly Archives: April 2017

Substance Designer 6 – Curved Bricks! (Environment Challenge – Part 2)

Substance Designer 6 makes it easy to make Curved Bricks in Part 2 of my Environment Art Challenge. Let’s check out how to make great curved bricks and a beautiful graph at the same time. I hope you enjoyed Episode … Continue reading

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Environment Challenge – Part 1 (Unreal Engine 4, Maya, Substance Painter)

In this episode of the Polygon Pilgrimage : Season 5 we begin the ArtStation Environment Art Challenge (Ancient Civilizations: Lost & Found) Let’s checkout my progress so far and talk about the different design phases! I hope you enjoyed Episode … Continue reading

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Unreal Engine 4 Interactive Hologram Star Map

In this episode of the Polygon Pilgrimage : Season 5 we create an interactive hologram star map in Unreal Engine 4! I hope you enjoyed Episode 16 of the Polygon Pilgrimage – Season 5. If you like the series please … Continue reading

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Substance Designer 6 Fully Procedural Greek / Roman Patterns

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to create fully procedural Greek / Roman patterns! Another challenge down! Bring on the next! I hope you enjoyed Episode 15 of the Polygon Pilgrimage … Continue reading

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Substance Designer 6 Fully Procedural Sci Fi User Interface

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to take on another user request; this time for a fully procedural sci fi user interface! I hope you enjoyed Episode 14 of the Polygon … Continue reading

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