In this episode of the Polygon Pilgrimage we use a neat trick to unwrap multiple objects that need to share the same texture sheet. This is a great technique to use if you have an older copy of Max or a piece of software that does not support multiple mesh unwrapping.
Now, enjoy episode 28 of the Polygon Pilgrimage!
“Thus the task is not so much to see what no one has yet seen, but to think what no one has yet thought about that which everybody sees.”
– E. Schrodinger
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I hope you enjoyed Episode 28 of the Polygon Pilgrimage. If you like the series please be sure to subscribe and follow the series on twitter (@PolygonPilgrim)!