Tag Archives: 6

Substance Designer 6 Fully Procedural Greek / Roman Patterns

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to create fully procedural Greek / Roman patterns! Another challenge down! Bring on the next! I hope you enjoyed Episode 15 of the Polygon Pilgrimage … Continue reading

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Substance Designer 6 Fully Procedural Sci Fi User Interface

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to take on another user request; this time for a fully procedural sci fi user interface! I hope you enjoyed Episode 14 of the Polygon … Continue reading

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Floral Tile (User Request) Substance Designer 6 (100% Procedural)

In this episode of the Polygon Pilgrimage : Season 5 we create a 100% procedural Floral Tile pattern for a fellow user totally inside Substance Designer 6. Let’s check it out! I hope you enjoyed Episode 13 of the Polygon … Continue reading

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Mansion Front Door in Maya LT, Substance Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we create the Mansion Front Door using Maya LT, Substance Painter, and bring it all in to Unreal Engine 4!  Check it out! I hope you enjoyed Episode 12 of … Continue reading

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