Tag Archives: game development

Substance Designer 6 Fully Procedural Greek / Roman Patterns

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to create fully procedural Greek / Roman patterns! Another challenge down! Bring on the next! I hope you enjoyed Episode 15 of the Polygon Pilgrimage … Continue reading

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Substance Designer 6 Fully Procedural Sci Fi User Interface

In this episode of the Polygon Pilgrimage : Season 5 we use Substance Designer 6 to take on another user request; this time for a fully procedural sci fi user interface! I hope you enjoyed Episode 14 of the Polygon … Continue reading

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Floral Tile (User Request) Substance Designer 6 (100% Procedural)

In this episode of the Polygon Pilgrimage : Season 5 we create a 100% procedural Floral Tile pattern for a fellow user totally inside Substance Designer 6. Let’s check it out! I hope you enjoyed Episode 13 of the Polygon … Continue reading

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Mansion Front Door in Maya LT, Substance Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we create the Mansion Front Door using Maya LT, Substance Painter, and bring it all in to Unreal Engine 4!  Check it out! I hope you enjoyed Episode 12 of … Continue reading

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Molding in Maya LT, Substance Designer, Painter, and UE4!

In this episode of the Polygon Pilgrimage : Season 5 we make some molding or trim using Maya LT, Substance Designer 6, Substance Painter 2.5, and Unreal Engine 4. Let’s get started! I hope you enjoyed Episode 11 of the … Continue reading

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Geometric Shape (Mandala) in Substance Designer 6

In this episode of the Polygon Pilgrimage : Season 5 we walk through the creation of a complex geometric shape or mandala in Substance Designer 6!  Let’s get started! I hope you enjoyed Episode 10 of the Polygon Pilgrimage – … Continue reading

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Substance Designer 6 Cartesian to Polar Node Experiments!

In this episode of the Polygon Pilgrimage : Season 5 we experiment with the Cartesian to Polar node in Substance Designer 6. With this powerful node we are able to make a wide array of different effects! I hope you … Continue reading

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Substance Designer 6 – Combination Lock (Substance Graph Build)

In this episode of the Polygon Pilgrimage : Season 5 we start working on our Substance Designer 6 Combination Lock! While we wait for Unity to update to support SD6 nodes let’s take a look at how to make the … Continue reading

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Unity User’s Guide to Unreal Engine 4 : Volume 2

In this episode of the Polygon Pilgrimage : Season 5 we take a look at some more handy tips for any avid Unity users who are learning Unreal Engine 4! I hope you enjoyed Episode 7 of the Polygon Pilgrimage … Continue reading

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Rapid Prototyping with Maya LT, Unity, and Unreal Engine 4!

In this episode of the Polygon Pilgrimage : Season 5 we take a look at how we can rapidly prototype our assets using a very cool feature of Maya LT to update exported models in both Unity and Unreal Engine … Continue reading

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